Hi, my name is Geoffroy Givry, I’ve been in the VFX industry since 2001, first as a Generalist and I quickly became a full-time Compositor around 2003. I’m a proud and dedicated husband and father of 3 wonderful children. I love looking after my family, my garden, cooking BBQs, chopping wood and building AI Drones. But most of all, my two real passions are learning (I’m addicted to video tutorials!) and in developing pipelines and intelligent workflows for the VFX industry, especially everything concerning remote work.

I created my own company in August 2019 after being at ILM for 5 years as Senior Comp, Comp TD and Comp Technical Lead. Now, I’m working remotely in the gorgeous countryside of Surrey in the UK, as a Visual Effects Supervisor, pipeline architect and senior compositor. As well, I am an Art Director and VFX Supervisor for Ubisoft on their game cinematics.

Continue Reading "INTERVIEW: Geoffroy Givry"

After graduating from Vancouver Film School I started my VFX career in 2007 at Image Engine in Vancouver where I worked for 8 years, with my last project being VFX Supervisor on Straight Outta Compton. I then went to OATS Studios and Umedia before returning to Image Engine again as VFX Supervisor on Pokemon: Detective Pikachu. After wrapping that one up I started my own business under Hive VFX using AWS.

Outside of geeking out at a computer, I enjoy anything in the outdoors, hiking, running, biking and skiing among others.

Continue Reading "INTERVIEW: Bernie Kimbacher, VFX Supervisor & Founder of Hive VFX."

 

Over the last two parts of this series, we’ve talked about how the Coronavirus pandemic has impacted the VFX industry globally, how VFX vendors are adapting, and the opportunities presented to us to manage our own time, increase productivity, and gain greater flexibility in our lives. In this third and final part, we’ll discuss some of the potential pitfalls that working from home brings, how you can make the most of the situation, and even find an opportunity for growth.

Continue Reading "COVID-19 — An Opportunity for the VFX Industry: Part 3."

My name is Gen (Genevieve Camilleri) and I recently finished working on my first feature film as a VFX Supervisor for Mill Film, Adelaide. I started my career 11 years ago in Melbourne, Australia and have since worked as a Senior compositor, Lead Compositor, Compositing Supervisor and DFX Supervisor for various studios such as ILM Vancouver, Animal Logic Sydney and Method Studios Montreal.

Outside of work, I enjoy spending my time outdoors doing anything from hiking, climbing to snowboarding.

Continue Reading "INTERVIEW: Gen Camilleri, VFX Supervisor."

 

(In Part 1 of this series, we take a look at why security in our industry is water-tight, and the infrastructure challenges presented by working from home. It shines a bright light on how incredibly many folks have adapted to the new ways our industry has been forced to operate. If you haven’t yet read it, you can do so here.)

For the VFX industry and its workers, the global Coronavirus pandemic has presented an incredible opportunity to step up, and prove we can do better. Just like Movie studios, VFX vendors are first-and-foremost a business. Successful business growth requires many things, but the underlying tone of it all is: a constant increase in productivity generates more profit, which generates expansion and more work, which then needs greater productivity, and so on.

Over the past few years, I’ve enjoyed reading about intelligent folks’ systems, and how they manage their time and energy for maximum output every day. One of the primary benefits of working from home is having more control over managing our own time. In this article, I’ll be sharing some tips on how I leverage this flexibility to be a more effective member of my team.

Continue Reading "COVID-19 — An Opportunity for the VFX Industry: Part 2."