The beginning of my Compositing career started with After Effects, and while I’m now living and breathing Nuke, there’s one thing I still miss — the ease of use of After Effects’ animation tools.

Coupled with a recent fascination with bezier curves, I decided to set out and see if I could bring the most basic functionality from After Effects, “easy ease”, into Nuke, with a way to control the smoothness of that curve.

To start out, I wanted to explore what was already possible. Selecting a keyframe and hitting “h” on your keyboard changes the keyframe type to “horizontal”. If you do that on the first and/or last keyframe of a curve, you get a smooth ramp in/out. However, if it’s not easing enough, grabbing one of the handles and trying to adjust the curve quickly results in frustration.

Continue Reading "Programmatically editing animation curves in Nuke."

This week’s newsletter includes:

  • A NukeX license giveaway, courtesy of our friends at Foundry.
  • A signup for Foundry’s Nuke 12.2 release webinar.
  • Gizmos from Jed Smith to more-accurately match black levels, and compress highlights & shadows while retaining detail.
  • A blog post from Attila Gasparetz demonstrating the use of expressions with Higx’s Point Render.
  • A fascinating video titled, “Brown; color is weird”.

Click here to read!

When warping, I always use ST Maps as the base, as they provide so much extra control. Nuke’s built-in “MotionBlur” node, RSMB, and other nodes are available to generate motion blur from our warped input images, however, these nodes are generating new motion vectors, essentially making their best guess at where the pixels are travelling. Wouldn’t it be better to use our warp data to drive this instead?

Continue Reading "Quick Tip: Add accurate motion blur to your warps."

My name’s Pedro Andrade and I’ve been working in VFX for around 10 years and out of a complete accident. I have a background in Mechanical Engineering and I effectively worked as one in different countries until I took a chance and left that field to pursue a career as a Music Producer in London – which I also did for a while. Then, in London in a sort of twist of fate, in a completely unplanned way, I came across with VFX, an industry in which I’ve been working as a 2D supervisor for some time now in companies like Milk VFX, Cinesite and more recently DNEG.

A couple of months ago, fuelled by the current pandemic situation, I’ve started a little project in the form of a live show on YouTube called ‘Comp Lair’.

Apart from that I love traveling (!!!), food, spending time with family and friends, playing and hearing music, holidays, etc.

Continue Reading "INTERVIEW: Pedro Andrade"

Using TCL expressions in Nuke can help us to evaluate mathematical operations, as well as link values together to create something new. However, an often forgotten feature in Nuke is the ability to add expressions to RotoShapes and Paint strokes (which are also splines under the hood).

Nuke’s built-in “Tracker linking dialog” (pictured above), helps us to link individual vertices to various things in a Tracker node, and is doing so by automatically adding TCL expressions for us! However, what if we wanted to link things the other way around?

Continue Reading "A simple tutorial on using expressions with Paint Strokes."