Ben's Comp Newsletter: Issue 019
|
|
Hey,
Hope you've had a productive week! This week
I'm introducing a new & improved look to
the newsletter, in an effort to make things
more consistent and easier to navigate.
|
|
SplineWarp hacks for an easier time when
warping
Nobody likes having to manually warp images
to make them fit where they need to be.
Although there are some tricks to the
Splinewarp node that make life a little less
painful, and I wrote an article to go
through my favourites!
|
|
Automating the $gui Expression
I've recently been thinking about processes
I do all the time that could potentially be
automated. I found that any time I created a
Scanline Render node, I always
added the $gui expression to the
samples knob.
In the following tutorial, I show how you
can customize the Scanline Render node to
include $gui by default, and also how you
can create a global $gui controller gizmo to
automagically change any node with motion
blur options in one click!
If you're not sure what the $gui expression
is, or what it does, check out my previous
article on the topic here.
|
|
Quick Tip: Be Weary of ImagePlane
Gizmos.
The ImagePlane
gizmo is my favourite for speedily
placing an object on a card in
(pseudo) 3D space. Rather than
dealing with Nuke's clunky 3D system, you
can easily get a handful of atmospheric
smoke elements layered up and in your shot!
But that convenience of fast setup time
comes at a price...
If you've got 2 or 3 elements to throw into
your shot, ImagePlane's are perfect!
Although if you're working on a mostly-CG
shot that needs polishing up with a lot of
2D elements, it's best you stick with
the standard 3D Card, Camera &
ScanlineRender setup. It's more
annoying and time-consuming to set up for
sure, but it will prevent your Nuke
script from chugging along at snail's
pace.
ImagePlane's in vast quantities,
especially with motion blur switched on,
will take a huge toll on both your GUI's
interactivity & your Viewer's
processing speed.
Do you have a better way? Reach
out and let me know!
|
|
The Best of Film & Game Cinematic
UI's
I'm a sucker for well-designed GUI motion
graphics. I've mentioned GMUNK's
work in
past
issues of this newsletter, but he's
just one example. HUDs +
GUIs is a website that is
packed to the brim with many more examples
of outstanding motion design in this very
specific niche of our industry.
|
|
Did you enjoy this
newsletter issue?
Consider sharing
it with a
friend, so they
can benefit from this
knowledge as well.
Have you created, or do
you know of any
outstanding
Gizmos, Python
Scripts or Tutorials
that you would like to
share with the
community?
Please send
me an
email, and I
will include it in a
future issue of this
newsletter.
Looking to get
more out of Ben's
Comp Newsletter?
Consider pledging
a small amount
on
Patreon,
and gain access to the
following exclusive
perks:
-
The
Mentorship
Program, designed
to help supplement
your education and
rapidly progress
your career with
personalized advice
from
an industry-leading
Compositor. Includes
a goal-setting
session, CV
& Showreel
feedback, and
consistent email
support to
assist in
overcoming any
challenge! ($80)
-
A
Monthly
Poll where
you get to choose
what I write about
every issue
($10)
-
Be featured in this
newsletter's
upcoming Community
Showcase
section ($20)
|
|
|
Thank you to the following supporters, who
help make this newsletter possible:
Premium Contributor: Seb
Tran
|
|
|
|
|