GitHub for Compositors
Gizmos Nuke Python VFX Industry Workflow

Gizmos Nuke Python VFX Industry Workflow
Over the last two parts of this series, we've talked about how the Coronavirus pandemic has impacted the VFX industry globally, how VFX vendors are adapting, and the opportunities presented to us to manage our own time, increase productivity, and gain greater flexibility in our lives. In this third and final part, we'll discuss some of the potential pitfalls that working from home brings, how you can make the most of the situation, and even find an opportunity for growth.
In Part 1 of this series, we take a look at why security in our industry is water-tight, and the infrastructure challenges presented by working from home. It shines a bright light on how incredibly many folks have adapted to the new ways our industry has been forced to operate. If you haven't yet read it, you can do so here.
For the VFX industry and its workers, the global Coronavirus pandemic has presented an incredible opportunity to step up, and prove we can do better. Just like Movie studios, VFX vendors are first-and-foremost a business. Successful business growth requires many things, but the underlying tone of it all is: a constant increase in productivity generates more profit, which generates expansion and more work, which then needs greater productivity, and so on.
Over the past few years, I've enjoyed reading about intelligent folks' systems, and how they manage their time and energy for maximum output every day. One of the primary benefits of working from home is having more control over managing our own time. In this article, I'll be sharing some tips on how I leverage this flexibility to be a more effective member of my team.
For many of us, the past few weeks have been some of the strangest, most uncertain times in recent history. The Coronavirus has shut us all in our homes and threatened our contract-based livelihoods for the foreseeable future. Movie studios are postponing productions, and VFX vendors worldwide are rapidly adapting both infrastructure and security protocols to enable artists to work from home and finish existing projects, where possible.
For the VFX industry and its workers, these global changes present an incredible opportunity for us to step up, and prove we can do better. Working from a remote location (in this case, home) offers plenty of benefits to employers, employees and our valuable clients. Some industries already thrive in location-independent workplaces, and have made this transition seamlessly, but what about the VFX industry? Working from home has never been an option for us in the past, so why has it taken a global pandemic for this sudden shift in mindset, and how can we make the most of it?