Ben's Comp
Newsletter: Issue 065
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Hey,
Last issue there was, unsurprisingly, so
much interest for the NukeX license
giveaway. I'm pleased to announce that Andriy
Koval is the lucky winner --
congratulations!
This week's newsletter is all about beziers
and animation curves.
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Bezier Curves from the Ground Up.
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This article covers the math behind how
different types of Bezier Curves are
calculated and drawn. While reading the
article, you may find things start to look
and sound very familiar, and relevant to
what's happening under the hood in
Nuke...
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Programmatically editing animation
curves in Nuke.
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The beginning of my Compositing career
started with After Effects, and while I'm
now living and breathing Nuke, there's one
thing I still miss -- the ease of use of
After Effects' animation tools. I decided to
set out to see if I could bring the most
basic functionality from After Effects,
"easy ease", into Nuke, with a way to
control the amount of smoothness of that
curve.
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Following this week's theme, I thought it
would be appropriate to share Fynn
Laue's collection of gizmos titled
Wave Machine, which appeared on
Nukepedia a few weeks ago.
There are many gizmos available to create
and modify animation
curves in different ways. However, what
makes Wave Machine's gizmos
different is they cover all the bases in one
package, while adding additional flexibility
that a lot of other curve-based tools lack.
I also like that the methodology behind the
way they operate is based on familiar
Compositing operations, such as Merging,
Grading, Retiming, etc.
Check out the short demo
video to see the tools in
action.
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An interactive guide to Lights &
Shadows.
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I'm endlessly fascinated by the way light
interacts with the world. Having a basic
understanding is necessary for creating
photorealistic VFX, as it aids us in
mimicking the way our eyes & cameras see
the world.
However, if you're interested in a deeper
theoretical dive into the subject, this blog
post provides an easily digestible
interactive physics lesson to get you up to
scratch. You will learn what happens with
light when a light source changes in
intensity, colour, size, angle, etc., and
subsequently, what happens when it interacts
with different surfaces.
It's a little lengthy, but well worth a
read.
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Do you have something to
share?
If
you have any
feedback on how this
newsletter could
provide more value
to you or others, or
just want to share
your creations,
please reply to this
email -- I'd love to
hear it all!
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Thanks to my Patreon
Supporters.
This issue
of Ben's
Comp
Newsletter is
sponsored by
Keegen
Douglas.
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Aaron Bradford
Adam Kelway
Adrian Winter
Alicia Aguilera
Aman Arora
Andras Pflum
Anton Moss
Antonio Gabarrón
Arka Ray
Attila Gasparetz
Ben Cecioni
Brent Veal
Brett Harding
Christian Bechmann
Christian Morin
Ciaran O Neachtain
Conrad Olson
Daniel Cuevas
Danny Lee
Dan McCarthy
David Ventura
David Wahlberg
Denys Holovyanko
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Eduardo Cardoso
Ed Englander
Ewoud Heidanus
Federico
Fredrik Larsson
Gael Lendoiro
Gary Kelly
Geoffroy Givry
Guillaume Charron
Hugo's Desk
Ian Failes
Igor Gama
Igor Majdandzic
Ivan Sorgente
Jan Stripek
Joel Delle-Vergin
Joshua Gluck
Julien Laperdrix
Kim
Kris Janssens
Lee Watson
Markus Gratl
Matt
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Matthias Bäuerle
Michael Jimenez
Micheal Liuyu
Michael Loithaler
Mikhail Shilin
MMM
Nikola Panic
Pablo Mereu
Philip Edward Alexy
Rafael Perez
Santosh Seshabhattar
Serjan Burlak
Seth Weber
Shane Dooley
Shih Yi Peng
Stefan Müller
Suresh Pandi
Tiscar Coig
Tz-Chun Chang
Vincent Desgrippes
William Towle
+
2 Anonymous
others...
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If you get value from
reading Ben's Comp
Newsletter every other
week, please consider contributing via
Patreon to help keep it running!
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