Ben's Comp Newsletter: Issue 065

 
Hey,

Last issue there was, unsurprisingly, so much interest for the NukeX license giveaway. I'm pleased to announce that Andriy Koval is the lucky winner -- congratulations!

This week's newsletter is all about beziers and animation curves.
 

Bezier Curves from the Ground Up.

This article covers the math behind how different types of Bezier Curves are calculated and drawn. While reading the article, you may find things start to look and sound very familiar, and relevant to what's happening under the hood in Nuke...
 
Click here to read the article.

Programmatically editing animation curves in Nuke.

The beginning of my Compositing career started with After Effects, and while I'm now living and breathing Nuke, there's one thing I still miss -- the ease of use of After Effects' animation tools. I decided to set out to see if I could bring the most basic functionality from After Effects, "easy ease", into Nuke, with a way to control the amount of smoothness of that curve.
 
Click here to read my blog post, and download the Python script.

Wave Machine.

Following this week's theme, I thought it would be appropriate to share Fynn Laue's collection of gizmos titled Wave Machine, which appeared on Nukepedia a few weeks ago.

There are many gizmos available to create and modify animation curves in different ways. However, what makes Wave Machine's gizmos different is they cover all the bases in one package, while adding additional flexibility that a lot of other curve-based tools lack. I also like that the methodology behind the way they operate is based on familiar Compositing operations, such as Merging, Grading, Retiming, etc.

Check out the short demo video to see the tools in action.
 
Click here to download Wave Machine from Nukepedia.

An interactive guide to Lights & Shadows.

I'm endlessly fascinated by the way light interacts with the world. Having a basic understanding is necessary for creating photorealistic VFX, as it aids us in mimicking the way our eyes & cameras see the world.

However, if you're interested in a deeper theoretical dive into the subject, this blog post provides an easily digestible interactive physics lesson to get you up to scratch. You will learn what happens with light when a light source changes in intensity, colour, size, angle, etc., and subsequently, what happens when it interacts with different surfaces.

It's a little lengthy, but well worth a read.
 
Click here to learn about Lights & Shadows.
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This issue of Ben's Comp Newsletter is sponsored by Keegen Douglas.
Aaron Bradford
Adam Kelway
Adrian Winter
Alicia Aguilera
Aman Arora
Andras Pflum
Anton Moss
Antonio Gabarrón
Arka Ray
Attila Gasparetz
Ben Cecioni
Brent Veal
Brett Harding
Christian Bechmann
Christian Morin
Ciaran O Neachtain
Conrad Olson
Daniel Cuevas
Danny Lee
Dan McCarthy
David Ventura
David Wahlberg
Denys Holovyanko
Eduardo Cardoso
Ed Englander
Ewoud Heidanus
Federico
Fredrik Larsson
Gael Lendoiro
Gary Kelly
Geoffroy Givry
Guillaume Charron
Hugo's Desk
Ian Failes
Igor Gama
Igor Majdandzic
Ivan Sorgente
Jan Stripek
Joel Delle-Vergin
Joshua Gluck
Julien Laperdrix
Kim
Kris Janssens
Lee Watson
Markus Gratl
Matt
Matthias Bäuerle
Michael Jimenez
Micheal Liuyu
Michael Loithaler
Mikhail Shilin
MMM
Nikola Panic
Pablo Mereu
Philip Edward Alexy
Rafael Perez
Santosh Seshabhattar
Serjan Burlak
Seth Weber
Shane Dooley
Shih Yi Peng
Stefan Müller
Suresh Pandi
Tiscar Coig
Tz-Chun Chang
Vincent Desgrippes
William Towle
+ 2 Anonymous others...

 
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Thanks for reading!
 
This newsletter exists to encourage open communication and knowledge-sharing between the global Compositing community. 

My goal is to share the best gizmos, python scripts, workflow tips, and in-depth knowledge on compositing techniques, to help keep your toolset & skillset at the forefront of the VFX industry. I hope this newsletter keeps you prepared technically, creatively & mentally for any shot that passes through your hands.
 
- Ben McEwan