Ben's Comp
Newsletter: Issue 064
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Hey,
To start this newsletter with some great
news, our friends at Foundry
have kindly agreed to give away a
commercial NukeX license with 1 year
of maintenance to one lucky
subscriber of Ben's Comp Newsletter. To
enter the draw, all you have to do is click
this link. Good luck!
This week's newsletter highlights some
exciting new things coming to Nuke, a gizmo
to help you match blacks more accurately,
some cool experiments using Point Render,
and a fascinating video about the colour
Brown.
Enjoy!
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Foundry Live: Nuke 12.2 release and
special announcement.
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Nuke 12.2's release is just around the
corner. Sign up for the Foundry
Live webinar tomorrow,
Tuesday July 21st, for
exclusive insights, and a special
announcement...
The event will begin at 10:00 a.m.
PST || 1:00 p.m. EST || 6:00
p.m. BST.
Join Director of Product - Compositing &
Finishing, Christy Anzelmo, and Nuke
Associate Product Manager, Chris
Andrewartha, as they dive into the next
release of Nuke and show how Nuke 12.2 will
empower creatives across the globe.
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Match blacks more accurately with
ToeReverse.
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What is the best way to match the blacks in
a render to your plate? Do you use a Grade
node's blackpoint or lift
knob, or a Toe node? There is no
correct answer, as you must always use the
best tool for each individual shot.
This year, the best tool for the job has
been ToeReverse from
Jed
Smith -- I have been using it
almost exclusively to match blacks since I
discovered it! This gizmo allows you to lift
the blacks of an image, while being able to
manually specify the mid-point of your
curve. Better yet, you're able to invert the
results of this node like you're used to
with the Grade node, which opens the door to
more possibilities!
On a similar tangent, Jed has also created
two newer gizmos, CompressShoulder
and CompressToe,
which give you some nice results when
needing to compress highlights or shadows
with a soft rolloff to match a plate.
They're essentially fancy clamps that
retain detail!
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Point Expressions with Point Render.
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Attila
Gasparetz has put together this
great blog post showing examples of how you
can utilize expressions to create some
really interesting things with Higx's
Point Render.
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The way our eyes perceive light is
fascinating. We know brown exists as a
colour because, well, we've seen it! But
brown doesn't exist on the visible light
spectrum, therefore we're physically unable
to create a single light source that emits
pure brown light! So how can you see the
above shades of brown being emitted as light
from your monitor? You might think "it's a
mix of RGB values, duh!", but that mix is
technically a non-bright orange on the
spectrum. So how come it appears as brown,
not dark orange?
This
video explores this thought process
in greater depth, with a strange dose of
sarcasm. It also goes over
the etymology of how colours were named
which is super interesting.
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P.S. If you enjoy this
sort of thing, also check out "The
Weird World in RGB" by the same
creator.
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Do you have something to
share?
If
you have any
feedback on how this
newsletter could
provide more value
to you or others, or
just want to share
your creations,
please reply to this
email -- I'd love to
hear it all!
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Thanks to my Patreon
Supporters.
This issue
of Ben's
Comp
Newsletter is
sponsored by
Keegen
Douglas.
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Aaron Bradford
Adam Kelway
Adrian Winter
Aman Arora
Anton Moss
Antonio GabarrĂ³n
Arka Ray
Attila Gasparetz
Ben Cecioni
Brent Veal
Christian Morin
Ciaran O Neachtain
Dan McCarthy
David Ventura
Denys Holovyanko
Eduardo Cardoso
Ed Englander
Federico
Fredrik Larsson
Gary Kelly
Hugo's Desk
Ian Failes
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Igor Majdandzic
Ivan Sorgente
Jan Stripek
Julien Laperdrix
Kim
Kris Janssens
Lee Watson
Matt
Micheal Liuyu
Michael Loithaler
Mikhail Shilin
MMM
Pablo Mereu
Santosh Seshabhattar
Seth Weber
Shih Yi Peng
Stu Maschwitz
Suresh Pandi
Tiscar Coig
Vincent Desgrippes
William Towle
+ 2 Anonymous
others...
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If you get value from
reading Ben's Comp
Newsletter every other
week, please consider contributing via
Patreon to help keep it running!
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