Now, onto this week's newsletter.
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Interview: Pedro Andrade // 2D
Supervisor, DNEG.
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"My name’s Pedro Andrade and I’ve been
working in VFX for around 10 years and
out of a complete accident. I have a
background in Mechanical Engineering and
I effectively worked as one in different
countries until I took a chance and left
that field to pursue a career as a Music
Producer in London - which I also did
for a while. Then, in London in a sort
of twist of fate, in a completely
unplanned way, I came across with VFX,
an industry in which I’ve been working
as a 2D supervisor for some time now in
companies like Milk VFX, Cinesite and
more recently DNEG.."
Additionally, Pedro recently started a new
YouTube channel, Comp
Lair, which is a weekly live stream
where you can learn technical Nuke tips, and
hear conversations centred around
comp-related topics with other industry
experts.
If you would like a suggestion on where to
get started, this
episode features yours truly as the
guest!
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I'm a big
fan
of the "import once, use many
times" strategy of Compositing, as
opposed to copy/pasting assets and renders
all over your Nuke script. Nuke's
superpower lies in its procedural nature, so
I believe we should harness that power to
it's fullest extent!
There are brilliant tools such as Stamps
available to help you manage this workflow,
however, Tor
Andreassen has taken this idea
and spun off a new tool with some important
features. fxT_DotLinker
aims to solve the same problems as
Stamps, however it's super light-weight in
comparison, and bulletproof in case an
artist without the tool installed
needs to open your script!
Check out the demo
video for a complete overview of all
the features.
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A simple tutorial on using Expressions
with Paint Strokes.
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An often forgotten feature in Nuke is the
"tracker linking dialog", which helps you to
link specific vertices in rotoshapes &
paint strokes to individual tracking points,
or the output of a Tracker node as a
whole.
However, how else could we use expressions
to control these vertices? I wrote a brief
tutorial to explore this.
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Siggraph 2020: Technical Papers Preview
Trailer.
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Every year, papers are written
on innovations in computer graphics,
and are often featured at Siggraph. If
you're not one for wrapping your head around
confusing abstracts, this
trailer provides a visual
representation, highlighting some of the
topics of this year's papers.
One of the highlights for me this year is
this Consistent
Video Depth Estimation paper, which
uses Computer Vision (Machine Learning) to
generate a flicker-free depth map from a
single-source video.
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Do you have something to
share?
If
you have any
feedback on how this
newsletter could
provide more value
to you or others, or
just want to share
your creations,
please reply to this
email -- I'd love to
hear it all!
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Thanks to my Patreon
Supporters.
This issue
of Ben's
Comp
Newsletter is
sponsored by
Keegen
Douglas.
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Aaron Bradford
Adam Kelway
Adrian Winter
Aman Arora
Anton Moss
Antonio GabarrĂ³n
Attila Gasparetz
Ben Cecioni
Brent Veal
Christian Morin
Ciaran O Neachtain
Dan McCarthy
David Ventura
Denys Holovyanko
Eduardo Cardoso
Ed Englander
Federico
Fredrik Larsson
Gary Kelly
Hugo's Desk
Ian Failes
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Igor Majdandzic
Ivan Sorgente
Jan Stripek
Julien Laperdrix
Kim
Kris Janssens
Lee Watson
Matt
Micheal Liuyu
Michael Loithaler
Mikhail Shilin
MMM
Pablo Mereu
Santosh Seshabhattar
Seth Weber
Shih Yi Peng
Stu Maschwitz
Suresh Pandi
Tiscar Coig
Vincent Desgrippes
William Towle
+ 2 Anonymous
others...
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If you get value from
reading Ben's Comp
Newsletter every other
week, please consider contributing via
Patreon to help keep it running!
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