Ben's Comp Newsletter: Issue 055
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Hey,
This week's newsletter shines a spotlight on
one of our community's most influential
creators, Ivan Busquets. Most Compositors
frequently make use of Ivan's StickyProject
and P_Matte nodes, but this newsletter issue
aims to highlight the man himself, and some
of his lesser-known (but still
incredibly useful) Nuke
tools.
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Ivan
Busquets // Associate
VFX Supervisor, ILM Vancouver.
"I
started my VFX career 17 years
ago, and since then I’ve worked
for different studios in
Barcelona, London, San Francisco
and Vancouver. Currently, I work
at ILM Vancouver as an Associate
VFX Supervisor.
Outside of work, I enjoy
photography in general, and
astrophotography in particular,
although I don’t get to practice
those hobbies as much as I used
to."
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Voronoi.
As it
stands, Nuke doesn't provide artists
with many options for procedural
noise generation out of the box.
After Effects has plenty more
options, and FX artists lean on
highly-customizable procedural noise
creation tools to create all sorts
of interesting effects in Houdini.
So, what happens when we need that
extra flexibility in Nuke?
Using Blinkscript and some
ingenuity, Ivan has gifted us with
the ability to create Voronoi noise
patterns within Nuke. I've used this
tool many times to do things such as
break up textures on CG objects, and
re-animate static grain plates. It's
a super useful tool to add to your
toolset.
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AnimatedSnap3D.
This is one
of those tools you don't know you
need until you need it. Every
Compositor knows about the default
Nuke feature which allows you to
snap geometry to the average
position & orientation of a
selection of vertices in 3D space.
But what if you have an animated
object, and need to track additional
geo to it?
AnimatedSnap3D perfectly fills this
gap in Nuke, and has saved me many
times in the past.
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Backdrop_Tools.
A large part
of keeping your Nuke scripts neat
and tidy should involve adding
Backdrops to group a collection of
nodes that work together to achieve
a specific thing. Generally
speaking, the larger a Nuke script
is, the more layers of Backdrops
you'll have.
Sometimes, Nuke gets confused about
which Backdrop should appear on top
of another, and fixing this involves
dragging one Backdrop out of the way
in order to select & open the
hidden Backdrop's properties, so you
can manually change the Z-Order,
then re-positioning everything back
into the correct place. It can
become quite tedious to manage in a
bigger Nuke script...
Ivan's Backdrop_Tools
successfully manages to fix this
annoyance with an easy
CTRL+SHIFT+A
shortcut! Additionally, he
provides other shortcuts to quickly
and easily cycle through hues and
adjust saturation & luminance of
selected Backdrop nodes.
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Movie Barcodes.
I was first
introduced to the idea of "Movie
Barcodes" on this
blog. I love the idea, but
never invested the time to create
any myself.
Jack
Hughes recently wrote a blog
post on how we can easily create
these images in Nuke, which you can
read
here. If you create any
Movie Barcodes, please send them my
way, as I'd love to check them
out!
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Did you find this
newsletter informative?
Have
you created, or do
you know of any
outstanding
Gizmos, Python
Scripts or Tutorials
that you would like
to share with the
global Compositing
community? Please
reply to this email,
and I will do my
best to include it
in a future issue of
this
newsletter.
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Support on Patreon
Ben's Comp
Newsletter: Issue
055 is
sponsored by
Keegen
Douglas.
Thankyou
to the following
supporters
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Adam Kelway
Adrian Winter
Anton Moss
Brent Veal
Christian Morin
Ciaran O Neachtain
Dan McCarthy
David Ventura
Gary Kelly
Hugo's Desk
Jan Stripek
Julien Laperdrix
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Kim
Kris Janssens
Lee Watson
Matt
Micheal Liuyu
Michael Loithaler
Shih Yi Peng
Tiscar Coig
Vincent Desgrippes
William Towle
+ 2
others...
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If you get value from
reading Ben's Comp
Newsletter every other
week, please consider contributing via
Patreon to help keep it running!
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