Ben's Comp Newsletter: Issue 053
|
|
Hey,
I would like to extend a huge
congrats to all the nominees &
winners
at this year's VES awards.
We saw so much exceptional talent
and innovation in VFX in 2019, on
films like The
Lion King, The
Irishman, Missing
Link, Alita:
Battle Angel, Avengers:
Endgame, to name a small
handful. But more impressive to me
is how film-quality VFX is becoming
affordable enough to creep its way
into high-end TV & Streaming
projects, such as The Mandalorian,
Lost
in Space and Game
of Thrones.
Naturally, as boundaries are pushed
across all disciplines, we should be
keeping ahead of the curve in
Compositing. I hope this week's
newsletter provides some tools,
knowledge & inspiration to help
you do that!
|
|
Demystifying STMaps.
In
this blog post, I outline what
STMaps are, and how you can embrace
them to create better comps, faster.
We'll cover a couple of interesting
topics such as differences between
ST and UV Maps, how to
(theoretically) invert an ST Map,
and how to use them to project
images onto geometry.
As a taste of what's possible, Han
Cao has put together this
video tutorial demonstrating
one of the most inventive ways I've
seen anyone utilizing ST Maps -- he
has figured out how you can automate
a 2D fire element's wobble based off
a user-animated direction of travel.
It's incredibly
creative!
|
|
nuke_card_machine.
When we
want to place 2D elements into our
shot, we usually project them onto
3D cards which are then manually
placed in 3D-space. This process can
be quite tedious when using dense
LIDAR/environment geometry to assist
lining everything up. Thankfully, Falk
Hofmann recently came up
with a super fast & intuitive
way to speed up this process!
First, use a RotoPaint node
to paint dots onto your image
wherever you would like cards in
your scene.
Then nuke_card_machine
takes your CG render's world
position pass, finds the 3D position
of your painted dots, and
automatically creates cards at those
positions.
For live-action plates, you can
create a simple 3D scene with LIDAR
geometry & a tracked camera,
then output "surface points" from a
ScanlineRender node to get a usable
position pass.
Click
here to check out a demo video
of nuke_card_machine in
action.
|
|
NaN_Remove.
As hard as we
try, sometimes NaN & inf pixels
show up in our renders. Every studio
has its own way of dealing with
these, but this gizmo from Franklin
Toussaint is my favourite.
It provides options to replace your
erroneous pixels with either a
flat colour, the nearest pixel's
colour, or the same pixel's value
from another frame.
|
|
The Art of the Command Line.
Something I'm
passively working towards is gaining
more competence in executing tasks
via the command line in
Linux. Watching wizard-level
users at past companies has been
fascinating -- they're always sure
to mention, "it looks more
impressive than it actually is".
In an effort to find out what they
mean, I went hunting and found this
great, beginner-level resource
online!
|
|
Did you find this
newsletter informative?
Have
you created, or do
you know of any
outstanding
Gizmos, Python
Scripts or Tutorials
that you would like
to share with the
global Compositing
community? Please
reply to this email,
and I will do my
best to include it
in a future issue of
this
newsletter.
|
|
|
Support on Patreon
Ben's Comp
Newsletter: Issue
053 is
sponsored by
Keegen
Douglas.
Thankyou
to the following
supporters
|
|
|
Adam Kelway
Adrian Winter
Anton Moss
Brent Veal
David Ventura
Gary Kelly
Hugo's Desk
Jan Stripek
Julien Laperdrix
Kim
|
Kris Janssens
Lee Watson
Matt
Micheal Liuyu
Michael Loithaler
Shih Yi Peng
Tiscar Coig
Vincent Desgrippes
William Towle
+ 2
others...
|
|
If you get value from
reading Ben's Comp
Newsletter every other
week, please consider contributing via
Patreon to help keep it running!
|
|
|
|
|