Ben's Comp Newsletter: Issue 038

 
Hey,

Happy Canada Day to those of you who live in the Great White North! I hope you're enjoying a long weekend outside of the office, and away from VFX.

This week's newsletter includes another fascinating interview with one of our industry's top minds, a couple of handy tools to help cleanup tasks be a little less painful, and a look into the world of real-time pre-production.

 

SIMON JOKUSCHIES // Pipeline TD


This week, I'm excited to share an interview with Simon Jokuschies, Pipeline TD & Founder of Cragl VFX Tools. We dive into many topics such as programming in Nuke, software development for VFX, best practices when teaching & learning, and much more. I hope you get as much out of reading the interview as I did putting it together!

Here is Simon's Bio:

"Since I was a child, I have always been fascinated by photography, film and the magic of combining and manipulating images. Having decided early to live my passion and what I love, I studied a media degree at the University of Applied Sciences Lübeck, Germany and did a study abroad at the Auckland University of Technology in New Zealand where I gained a broad knowledge about media production.

In 2012 I obtained a Bachelor of Science in Information Technology and Design. I worked as a Nuke and Flame Compositor for 5 years and then switched to the technical side. Currently, I am employed as Pipeline TD at Pixomondo where I concentrate on the 2d pipeline.

In my spare time, I created my own software brand Cragl VFX Tools where I develop commercial and free plugins for Nuke. I have taught several Pluralsight courses and have written multiple technical papers about Python programming."

 
Click here to read my interview with Simon Jokuschies.

ColorSampler
 

Adrian Pueyo recently released a great new Blinkscript-based tool, which he states "...is a live version of CurveTool with additional features like custom and weighted alphas or direct deflickering". With it, you can easily calculate the average colour of a target image over a frame range, and apply the output to another image to match a flickering light or even de-flicker an image!

Click here to watch the demo video.
 
Click here to download ColorSampler from Nukepedia.

GradMagic
 

GradMagic is a new tool from Tony Lyons, which is intended to be hooked up to a CornerPin, and subsequently samples values from each pin. It then takes those values and blends between them with a 4-point gradient.

This tool will help you to easily create quick patches to cover up unwanted items in your plate! 

Click here to watch the demo video.
 
Click here to download GradMagic from Tony's GitHub Repository.

Real-time Pre-production with Cine Tracer


"Cine Tracer is a real-time cinematography simulator made with Unreal Engine. The hybrid game/app gives the user control of real-world based cameras and lights to visualize realistic scenes and capture them to storyboards."

This tech, developed by Matt Workman of Cinematography Database, has some seriously cool implications for our industry. Having the ability to rapidly storyboard a scene with accurate lighting, camera information, etc. will better prepare filmmakers vs. traditional methods before they get to set.

I'm hoping better pre-production = more preparedness on-set = less room for error when it comes to setting up VFX shots = less collective headaches in post!

 
Click here to watch the Cine Tracer presentation from FMX.

Did you find this newsletter informative?


Have you created, or do you know of any outstanding Gizmos, Python Scripts or Tutorials that you would like to share with the global Compositing community? Please send me an email, and I will do my best to include it in a future issue of this newsletter.

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