This newsletter is an exciting issue for
more than just the introduction of my new
course...
It's a rare occurrence to see a
groundbreaking new tool or plugin developed
for Nuke in this day and age. Although just
after the previous issue of this newsletter
was sent out, it finally happened...
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Higx Point Render
Mads
Hagbarth Damsbo is one of the
Nuke communities' most innovative
creators, and has featured heavily in
this newsletter. His latest creation, a
Blinkscript-Powered
Point Renderer (aka,
a particle system in Nuke that
doesn't suck), is no exception!
The description alone was enough for me to
encourage the studio I'm working with to
purchase a site license, although
Hagbarth has created a neat
introduction video to walk you
through this tool's features.
I had the good fortune of having a colleague
demo the tool and its features for me, and
was blown away by how fast & flexible it
was to use! A personal license only costs
€30 ($34 USD, $45
CAD, £25.50), which is an
incredibly low price to pay for how much
this can do!
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MADS HAGBARTH DAMSBO //
Compositing & Pipeline TD
With the release of the aforementioned Point
Render, of course, this week's newsletter
has to include an interview with the man
behind the magic.
In his own words: Mads Hagbarth
Damsbo is a Compositor, VFX
Technical Director, Pipeline Technical
Director, and occasionally a supervisor at
Nordisk Film - Shortcut (Copenhagen,
Denmark). Now he's also a sparetime iOS
app developer, and with the release of the
aforementioned PointRender, a Nuke developer
as well...
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$gui Expression Finder
I love the $gui
expression. Although every once in a
while I'll pick up a bird's
nest of a nuke script that is
hard to untangle, where the output of the
Write node doesn't match what I see when
viewing the same Write node through the
Viewer. I'm sure you've encountered this
before!
In this instance, there are almost always
nodes with $gui expressions hidden
throughout the Nuke script. But when you're
not the original owner of said Nuke script,
it can take a frustrating amount of time to
find where they are.
Thankfully, Falk
Hofmann created the perfect
solution! It comes in the form of a gizmo
that auto-detects nodes with a $gui
expression, and does a whole host of things
with them (change the nodes
color, label them, or most
importantly, remove the expression on
all nodes!)
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Advances in Real-Time Photorealism in
Unreal Engine 4
The Game Developers
Conference (GDC) took place
last week, and with it came a slew of new
technologies that are pushing the boundaries
of real-time computer graphics. There were
many notable tech demos showcased this year,
but two, in particular, caught my
eye.
Rebirth:
Introducing photorealism in
UE4 is a video produced by Quixel,
using photogrammetry in conjunction with
Houdini &
Unreal Engine 4, to create
cinematic photoreal landscapes.
Unreal themselves showcased
a tech demo for a new real-time
"High-Performance Physics and Destruction
System". Check
out their video here!
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Did you find this
newsletter informative?
Have you created, or do
you know of any
outstanding
Gizmos, Python
Scripts or Tutorials
that you would like to
share with the global
Compositing community?
Please send
me an
email, and I
will do my best to
include it in a future
issue of this
newsletter.
If you find value in
Ben's
Comp Newsletter,
please consider
pledging
a small amount
on
Patreon to help
keep this project
running! Contributions
are always appreciated
but not expected.
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