If you're like me, you're always looking for ways to get an edge on efficiency in your 
workflow, and contribute more value to your team. A common thread between most Compositors is they see the value of utilizing Python, but are unsure how and where to start learning...

If this sounds like you, I have some great news -- I've been hard at work behind the scenes, creating the solution to your problem! I'm incredibly excited to announce a new online course, comprising of 10 weeks of video tutorials, which is now available for pre-order!

Python for Nuke 101

Learn how to automate your workflow with the basics of Python,
and level up your Compositing skillset.

Course release date: May 6th, 2019
  Full price: $39.99 CAD  
Click here to learn more!

I've put a ton of effort into making this course as valuable as possible, for an incredibly affordable price of $39.99 CAD. Although, as a special thanks for being a subscriber to Ben's Comp Newsletter, I'm offering you a 25% discount on this course if you pre-order before April 1st!

If you've always wanted to learn Python, this is the best opportunity you'll have to gain the knowledge you need to know, at the lowest price. Don't miss out!


This newsletter is an exciting issue for more than just the introduction of my new course...

It's a rare occurrence to see a groundbreaking new tool or plugin developed for Nuke in this day and age. Although just after the previous issue of this newsletter was sent out, it finally happened...

Higx Point Render

Mads Hagbarth Damsbo is one of the Nuke communities' most innovative creators, and has featured heavily in this newsletter. His latest creation, a Blinkscript-Powered Point Renderer (aka, a particle system in Nuke that doesn't suck), is no exception!

The description alone was enough for me to encourage the studio I'm working with to purchase a site license, although Hagbarth has created a neat introduction video to walk you through this tool's features.

I had the good fortune of having a colleague demo the tool and its features for me, and was blown away by how fast & flexible it was to use! A personal license only costs €30 ($34 USD, $45 CAD, £25.50), which is an incredibly low price to pay for how much this can do!
Click here to check out & purchase Point Render.

MADS HAGBARTH DAMSBO // Compositing & Pipeline TD

With the release of the aforementioned Point Render, of course, this week's newsletter has to include an interview with the man behind the magic.

In his own words: Mads Hagbarth Damsbo is a Compositor, VFX Technical Director, Pipeline Technical Director, and occasionally a supervisor at Nordisk Film - Shortcut (Copenhagen, Denmark). Now he's also a sparetime iOS app developer, and with the release of the aforementioned PointRender, a Nuke developer as well...
Click here to read my interview with Mads Hagbarth Damsbo.

$gui Expression Finder

I love the $gui expression. Although every once in a while I'll pick up a bird's nest of a nuke script that is hard to untangle, where the output of the Write node doesn't match what I see when viewing the same Write node through the Viewer. I'm sure you've encountered this before!

In this instance, there are almost always nodes with $gui expressions hidden throughout the Nuke script. But when you're not the original owner of said Nuke script, it can take a frustrating amount of time to find where they are.

Thankfully, Falk Hofmann created the perfect solution! It comes in the form of a gizmo that auto-detects nodes with a $gui expression, and does a whole host of things with them (change the nodes color, label them, or most importantly, remove the expression on all nodes!)
Click here to download $gui Expression Finder from Nukepedia.

Advances in Real-Time Photorealism in Unreal Engine 4

The Game Developers Conference (GDC) took place last week, and with it came a slew of new technologies that are pushing the boundaries of real-time computer graphics. There were many notable tech demos showcased this year, but two, in particular, caught my eye.

Rebirth: Introducing photorealism in UE4 is a video produced by Quixel, using photogrammetry in conjunction with Houdini & Unreal Engine 4, to create cinematic photoreal landscapes.

Unreal themselves showcased a tech demo for a new real-time "High-Performance Physics and Destruction System". Check out their video here!

Did you find this newsletter informative?

Have you created, or do you know of any outstanding Gizmos, Python Scripts or Tutorials that you would like to share with the global Compositing community? Please send me an email, and I will do my best to include it in a future issue of this newsletter.

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