Ben's
Comp Newsletter: Issue
008
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I
would like to start off this issue
with a sincere thankyou, for signing
up and continuing to read this
newsletter. I hope you're enjoying
reading it as much as I'm enjoying
putting it together!
Next time you submit a render to the
farm or have a spare 3
minutes, I would
really appreciate if you
could answer a couple
questions about how I can make this
newsletter the best it can be! Please
click here to read & answer
the questions.*|ELSE:|*I
would like to start off this
issue with a sincere
thankyou for signing up and
continuing to read this newsletter.
I hope you're enjoying reading it as
much as I'm enjoying putting it
together!
Next time you submit a render to the
farm or have a spare 3
minutes, I would
really appreciate if you
could answer a couple
questions about how I can make this
newsletter the best it can be! Please
click here to read & answer
the questions.*|END:IF|*
With that out of the way, let's get
on with this issue!
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CREATIVITY
VS.
PRODUCTIVITY
There is a never-ending battle between
making your shot "perfect", and calling
it complete so you can move on. I
wrote this article to share my
thoughts on how to balance creativity
against productivity, using Pareto's
Principle.
Click
here to read it!
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DISABLE
PANEL
Pranjal Choudhary
recently reached out to share some tools
he has created with the community! My
favourite is DisablePanel, which allows
you to easily disable/enable a preset
list of nodes.
In production, I find myself constantly
toggling nodes to compare the before and
after results on a shot. When
look-developing a shot, I'm often doing
this with many nodes at once, which
requires lots of scrolling around my
Nuke script to select said nodes over
and over again. Pranjal has completely
streamlined this process with
DisablePanel, by letting you save that
list of nodes for easy access when you
need it!
You can download
DisablePanel here, or check
out some of Pranjal's other
creations here.
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CREATE
NORMALS FROM
LUMINANCE
Erwan Leroy has created
a fantastic
suite of tools for creating and
manipulating Vectors, UV maps and Normal
maps; the highlight being an easy way to
fake a normal map from luminance!
You can read
more about how he's achieving this
on his website!
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DISCOVER
HIDDEN
NODES
By clicking through Other >
All Plugins > Update,
you can get access to a bunch of hidden
nodes! It seems this option exists
mostly to hold older, legacy versions of
nodes (under T, you'll notice
there are multiple versions of the
Tracker node). But you can also find
some fun stuff, including:
-
Mind
Read -- This
reads your mind and comps
for you.
-
Blocky
-- Pixellates your image
(I've found a use
for this on multiple
projects!)
-
CCorrect
--
Old ColorCorrect
node, with a mid-tone bias
for contrast.
-
ChannelSelector
-- Shuffles a selected
channel into all channels.
Handy for helping to explain
how the shuffle node works
when your junior colleagues
ask!
-
Modeler
-- Can create
Custom 3D Geometry! Seems
like an earlier, or
different version of
ModelBuilder.
-
Inpaint
--
like Photoshop's
content-aware fill, except
extremely
slow...
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8
SECRETS TO INTERGALACTIC
CONQUEST
This
talk was shared by a
colleague last year, and it stuck with
me. Bradley Munkowitz,
more-commonly known as GMUNK,
is an art director and motion designer
from California. You might recognize his
outstanding UI work from
Oblivion, opening
titles from Tron Legacy, or this
awesome live-action projection
mapping project.
Straight from YouTube's
description: In this
shiny new lecture, GMUNK will share 8
pearls of wisdom off the record, up
close and deeply personal — rules that
keep him fresh & balanced as an
independent Designer and Director.
This talk inspires me every time I
listen to it, so I wanted to share it
with the community! Watch
"8 Secrets to Intergalactic
Conquest" here.
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If
you've
created a
gizmo or
python
script to
solve a
common
problem or
speed up
your
workflow,
please reply
to this
email and
let me know
about it's
existence!
I'd love to
help spread
the word, to
help us all
be better
compositors
together!
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