This week’s newsletter is filled with subscribers’ creations, and their suggestions to solve specific problems, including:

  • A tool from Max Van Leeuwen to install gizmos, python scripts etc. in Nuke without writing any code.
  • A gizmo from Florian Lorber which emulates all the different phenomena that can appear when light passes through a lens.
  • A brief tutorial from Zhongyan Dai on creating Radial Distortions via a UV map.
  • A great YouTube series on topics surrounding capturing, displaying & manipulating images.

Click here to read!

The beginning of my Compositing career started with After Effects, and while I’m now living and breathing Nuke, there’s one thing I still miss — the ease of use of After Effects’ animation tools.

Coupled with a recent fascination with bezier curves, I decided to set out and see if I could bring the most basic functionality from After Effects, “easy ease”, into Nuke, with a way to control the smoothness of that curve.

To start out, I wanted to explore what was already possible. Selecting a keyframe and hitting “h” on your keyboard changes the keyframe type to “horizontal”. If you do that on the first and/or last keyframe of a curve, you get a smooth ramp in/out. However, if it’s not easing enough, grabbing one of the handles and trying to adjust the curve quickly results in frustration.

Continue Reading "Programmatically editing animation curves in Nuke."

Congratulations to Andriy Koval for winning the NukeX license giveaway! As a bonus for being a Patreon supporter, I wanted to show you the thought process & Python script I wrote to help me choose a winner.

To start, I was able to download a CSV report for newsletter subscribers who entered the giveaway, as well as another CSV report for current Patreon supporters. I then needed to find an easy way to get all the email addresses from both CSV’s into a Python-friendly list. I’d never had to use Python to navigate a CSV file before, so it was a fun learning experience!

As you know, subscribers of Ben’s Comp Newsletter could enter this draw simply by clicking the sign-up link in Issue 064, and since you’re a Patreon Supporter, you got two entries! However, there was no guarantee that all Patreon supporters would click the link in the newsletter for that second entry, so I also wanted to code up a solution to account for that.

Lastly, this draw had to be completely random. Rather than closing my eyes, scrolling through a list, and putting my finger on the screen to make my selection, I wanted the computer to choose for me to remove any human bias.

Check out the final code below, commented for clarity.

# Import the modules we need.
import csv
import random

# Create lists to hold email addresses.
newsletter = []
patreon = []

# Define filepaths for the CSV's on disk.
newsletter_csv_file = open("C:\\Users\\benmc\\Desktop\\newsletter.csv", "r")
patreon_csv_file = open("C:\\Users\\benmc\\Desktop\\patreon.csv", "r")

# Open the newsletter CSV, and add all the addresses from the "email address" column (column A).
for emails in csv.reader(newsletter_csv_file, delimiter=','):
# The first item in the row is the header, "email address", so we can remove it.

# Same deal for the Patreon members CSV, except the email addresses are in column B in this instance.
for emails in csv.reader(patreon_csv_file, delimiter=','):

# List to hold all email addresses.
email_list = []

# Remove Patreon subscribers from newsletter list.
print(str(len(set(patreon).intersection(newsletter)))+" Patreons were duplicates, and have been removed.")
for email in set(patreon).intersection(newsletter):

# Add Newsletter subscribers to the email list.

# Add patreon subscribers into the same list, twice.

# Randomly pick a winner.
print("\nThe winner of the NukeX license is: "+str(random.choice(email_list))+"!")

-----  RESULT  -----

24 Patreons were duplicates, and have been removed.

The winner of the NukeX license is: <email address hidden for privacy>

This week’s newsletter includes:

  • A NukeX license giveaway, courtesy of our friends at Foundry.
  • A signup for Foundry’s Nuke 12.2 release webinar.
  • Gizmos from Jed Smith to more-accurately match black levels, and compress highlights & shadows while retaining detail.
  • A blog post from Attila Gasparetz demonstrating the use of expressions with Higx’s Point Render.
  • A fascinating video titled, “Brown; color is weird”.

Click here to read!

When warping, I always use ST Maps as the base, as they provide so much extra control. Nuke’s built-in “MotionBlur” node, RSMB, and other nodes are available to generate motion blur from our warped input images, however, these nodes are generating new motion vectors, essentially making their best guess at where the pixels are travelling. Wouldn’t it be better to use our warp data to drive this instead?

Continue Reading "Quick Tip: Add accurate motion blur to your warps."