I’m excited to announce that I will be presenting a talk on “The Math of Comp” as part of the “Meet the Masters” Compositing event at SparkFX this year. Register here to be sure you don’t miss out!

The Math of Comp aims to share knowledge that will deepen your technical understanding of Nuke, as we talk about some of the fundamentals behind what Nuke’s tools are actually doing to the pixels in your images. We’ll cover the math of how the Grade node works, followed by a demonstration of how different methods of matching blacks affect your images differently. Next, we’ll take a look at the transform node, and how transforming an image filters its pixels, while touching on why node concatenation is important. Finally, we’ll look at how data on a pixel level can help us do pretty interesting things in a flexible way using ST Maps.

Additionally, my talented colleagues will be presenting talks under the umbrella “From v001 to Done”, discussing some of the essential soft skills you need to have as an artist working in VFX, how to assemble your show efficiently, as well as how to polish & add optical finesse to your shots.

My talk will be streaming March 4th 2021, and will be followed up with a panel on March 6th, 2021.

I’m excited to announce that I have just released a new course, aimed at introducing Compositors to GitHub!

If you are unfamiliar, Git is a powerful version control system, which supports the backbone of most modern VFX pipelines. Compositors like you are starting to embrace GitHub for finding and developing gizmos & python scripts, as well as version-controlling their .nuke directories.

Gone are the days where your Nuke preferences, toolsets, and menu.py have to be re-built at every new studio. Click here to get ahead of the curve, and introduce GitHub to your workflow today!

 

Over the last two parts of this series, we’ve talked about how the Coronavirus pandemic has impacted the VFX industry globally, how VFX vendors are adapting, and the opportunities presented to us to manage our own time, increase productivity, and gain greater flexibility in our lives. In this third and final part, we’ll discuss some of the potential pitfalls that working from home brings, how you can make the most of the situation, and even find an opportunity for growth.

Continue Reading "COVID-19 — An Opportunity for the VFX Industry: Part 3."

 

(In Part 1 of this series, we take a look at why security in our industry is water-tight, and the infrastructure challenges presented by working from home. It shines a bright light on how incredibly many folks have adapted to the new ways our industry has been forced to operate. If you haven’t yet read it, you can do so here.)

For the VFX industry and its workers, the global Coronavirus pandemic has presented an incredible opportunity to step up, and prove we can do better. Just like Movie studios, VFX vendors are first-and-foremost a business. Successful business growth requires many things, but the underlying tone of it all is: a constant increase in productivity generates more profit, which generates expansion and more work, which then needs greater productivity, and so on.

Over the past few years, I’ve enjoyed reading about intelligent folks’ systems, and how they manage their time and energy for maximum output every day. One of the primary benefits of working from home is having more control over managing our own time. In this article, I’ll be sharing some tips on how I leverage this flexibility to be a more effective member of my team.

Continue Reading "COVID-19 — An Opportunity for the VFX Industry: Part 2."

 

For many of us, the past few weeks have been some of the strangest, most uncertain times in recent history. The Coronavirus has shut us all in our homes and threatened our contract-based livelihoods for the foreseeable future. Movie studios are postponing productions, and VFX vendors worldwide are rapidly adapting both infrastructure and security protocols to enable artists to work from home and finish existing projects, where possible.

For the VFX industry and its workers, these global changes present an incredible opportunity for us to step up, and prove we can do better. Working from a remote location (in this case, home) offers plenty of benefits to employers, employees and our valuable clients. Some industries already thrive in location-independent workplaces, and have made this transition seamlessly, but what about the VFX industry? Working from home has never been an option for us in the past, so why has it taken a global pandemic for this sudden shift in mindset, and how can we make the most of it?

Continue Reading "COVID-19 — An Opportunity for the VFX Industry: Part 1."