Some nodes in Nuke, such as the Particle Emitter or your favourite Camera Shake gizmo, have a random seed knob. This allows you to create a different variation of a setup using the same parameters on a given node. When these setups are used throughout a sequence, we often want to change up the random seed value so every shot matches an approved look, but doesn’t behave in exactly the same way.
When setting up a sequence template, you could expression link all random seed knobs to a NoOp-based control panel, but there is a better, more automated way to get a “random” value by default.
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