Something I’m endlessly frustrated by is having to work around the way Nuke uses confusing hex colour values in Python to do things such as set a node’s ’tile_color’ knob. For example, how are we supposed to remember that 0xff000ff = green? I wrote two simple functions to get around this, which I hope you can make use of too…

Continue Reading "Quick Tip: Programmatically Dealing with Hex Colour in Nuke"

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Updated nodes in Nuke should be better than their predecessors, although that’s not always the case. For example, I love that the latest VectorBlur node is GPU-accelerated, although I find it’s output quite arbitrary; it never does what I expect out of the box, and I personally prefer the old version. A problem arises here, because the…Continue Reading “Quick Tip: Easily create legacy nodes via the Script Editor”

You may have used a gizmo in the past where toggling a checkbox enables/disables a set of knobs, or choosing a certain value from a Pulldown Choice will hide or show another set of knobs. What wizardry is this??? At least that’s what I asked myself when embarking on my first gizmo-creating frenzy…

After searching the web, I came across many threads in many forums explaining this mysterious thing called “knobChanged”, accompanied by a load of copy/pasted code to explain how to use it. With my limited knowledge of Python at the time, I had no idea what any of it meant. I just wished there was someone who posted what I needed and that was it. If this describes you right now, you’re in luck!

Continue Reading "Using knobChanged to toggle knob states on Gizmos"

Nuke is incredibly flexible and customizable out of the box, and empowers artists to work they way they want to work to get a shot to final. But there’s a whole other world of untapped potential when you utilize Python to further expand it! In this post, I’m going to show you an example of how even the most simple python script can save you time every day.

Continue Reading "Create Simple Python Scripts To Speed Up Your Workflow"