Creating gizmos, no matter how simple, and even if just for your own use, is a good way to speed up the way you work. Saving one or two clicks on many tasks, on many shots adds up over the course of a day! Although, there are some things to keep in mind when doing…Continue Reading “Back to Basics: Common errors when creating a gizmo.”
Image filtering is a necessary step in many tasks we do in computer graphics, but it often gets little cognisant attention from Compositors. When mentoring junior artists’ recently, I discovered they rarely know of this fundamental knowledge at all! So I thought it would be beneficial to write this article so we can brush up on the basics, maybe learn a new thing or two, and have a resource to point others’ towards if they’re stuck with this concept.Continue Reading "Back to Basics: A Brief Lesson on Image Filtering & Node Concatentation"
$gui is a simple TCL expression that tells Nuke to process a value differently in the Viewer (or “gui”) vs. when rendering on the render farm.
To use it, simply right-click on any knob in Nuke, choose “Add expression”, and enter $gui in the expression field.
Continue Reading "$gui, and how to use it?"
There is always more than one way to solve a problem in Nuke, although some ways are definitely better than others. The aim of this post is to make you aware of the things you should & shouldn’t do, so you can retain as much image quality as possible in your final comp, and work speedily without Nuke grinding to a halt.Continue Reading "Back To Basics: How To Speed Up Your Nuke Scripts By Compositing Efficiently"